Things Etc.

mainly about UI, UXD, Work and other stuff that interests me

Fluttr ii

The butterfly is back. Begun working on Concepts for the next version of fluttr however this version will be aimed at two sets of children 4-7 and 8-12 years.

The initial game was developed as an experiment to understand causal games and the mechanics of them and the game was developed in 3 days. What we found out was that kids love it, they need no introduction to understand how to play — they fire it up and play and they spend at least a good half an hour before getting bored and wanting to play something else. Watching children interact with an iPad is a testament to apples simplicity applied to iOS — kids just get it.

This new version will be developed to work in conjunction with the national curriculum with regards to literacy and possibly spin-offs with numeracy if this takes off. Each game level the user will need to collect letters and once completed oder the letters to make the word. Each level starts at the key stage skill and uses the words the child needs to know at that level.

Once the level is complete they are rewarded with stickers (similar to what happens at school) to put into an album to show a record of achievement. The letters will be managed by a CMS as they change or new words are added they can be managed without need to update the app.

This should be an interesting project, more to follow later.


Filed under: Graphic Design, iPhone Apps, Mobile, stuff, UXD

Visitour Gallery Framework — Done

Filed under: apps, Art Direction, Branding, iPhone Apps, Mobile, UXD

Vector Watercolour

Concept landscape/colourscript for an iOS game

Filed under: Art Direction, Graphic Design, iPhone Apps

More Visitor Concepts: Royal Navy Submarine Museum

New concepts that make the basic visitor platform a bit more engaging and fun to use. This app is for a submarine and submarines spend most of their time underwater so it stands to reason that we should try an mimic that with openGL.

Splash Screen:

As basic as can be but the magic happens after load:

The screen begins to fill up with water giving the sense of submerging.

On touch user interface element would ripple giving off tiny bubbles where the touchpoint occurred again giving the illusion that the app is underwater.

Further emphasis can be given with animated fish and sea creatures floating in at random

or even more subtly with maybe bubbles floating up from behind the tab bar.

The final thing to complete the effect will be to make the light rays on the background image view shimmer with different opacities.

This will look awesome once the 3D is done…

Filed under: apps, Art Direction, Graphic Design, iPhone Apps, Mobile, UXD

Visitor App Concepts: Zoo

Filed under: apps, iPhone Apps, Mobile

New App Platform branding

Filed under: Art Direction, Branding, Graphic Design, iPhone Apps, Mobile

and just remember these too…

Filed under: apps, Art Direction, Branding, Graphic Design, iPhone Apps, Social media Stuff

New App Builds

Build 2 for an cross platform events app:

First build for a large scale enterprise iphone app:

that i wrote about on here a while ago i think…

Filed under: apps, iPhone Apps, Mobile, UXD

New iPhone game concept for a friend

done over the weekend as an experiment. Can’t reveal who it’s for but once done with real artwork will be something pretty awesome…

Filed under: apps, iPhone Apps, Mobile, Social media Stuff, UXD

First Build – Routes

First build of a multi platform app (iphone, Android and Blackberry) for an event:

Filed under: iPhone Apps, Mobile, UXD