Things Etc.

mainly about UI, UXD, Work and other stuff that interests me

Fluttr ii

The butterfly is back. Begun working on Concepts for the next version of fluttr however this version will be aimed at two sets of children 4-7 and 8-12 years.

The initial game was developed as an experiment to understand causal games and the mechanics of them and the game was developed in 3 days. What we found out was that kids love it, they need no introduction to understand how to play — they fire it up and play and they spend at least a good half an hour before getting bored and wanting to play something else. Watching children interact with an iPad is a testament to apples simplicity applied to iOS — kids just get it.

This new version will be developed to work in conjunction with the national curriculum with regards to literacy and possibly spin-offs with numeracy if this takes off. Each game level the user will need to collect letters and once completed oder the letters to make the word. Each level starts at the key stage skill and uses the words the child needs to know at that level.

Once the level is complete they are rewarded with stickers (similar to what happens at school) to put into an album to show a record of achievement. The letters will be managed by a CMS as they change or new words are added they can be managed without need to update the app.

This should be an interesting project, more to follow later.


Filed under: Graphic Design, iPhone Apps, Mobile, stuff, UXD

Fat City Shop

A while ago i wrote about a bit of UX work i was doing well the site went live a couple months ago.

Filed under: Social media Stuff, UXD

Information Overload…

From this

to this

Fylde councils website was a pretty typical story as for all council websites .Information overload, legacy out-dated information all over the place coming up top in search results due the the popularity of hits and just general mis care via the cms of various staff who had virtually no training.

I conducted a number of research sessions with both council staff and the general public as well as delving into the Analytics to strip everything back to arrive at the above solution. The search interface was the quickest way to find stuff, people understood how google worked and when presented people generally hit the thing they were looking for in less than 2 clicks. General consensus was very positive.

Those that by-passed the search in favour of ‘the classic view’ were presented with a much scaled down navigation option:

Overall, the client was delighted with the site. The final CX document is here. or visit the site here. Content entry is still happening in certain parts of the site but on the whole, you will see how easy a site it is to use/find information on there.

Filed under: Insight, UXD

Visitour Gallery Framework — Done

Filed under: apps, Art Direction, Branding, iPhone Apps, Mobile, UXD

More finger poppin with brushes app

Filed under: Art Direction, Graphic Design

Vector Watercolour

Concept landscape/colourscript for an iOS game

Filed under: Art Direction, Graphic Design, iPhone Apps

Black Robots Cover Scamp

Filed under: Art Direction, Branding, Graphic Design

Brushes App

Filed under: apps, Uncategorized

indiespring web initial scamp

Filed under: Art Direction, Branding, Graphic Design, stuff

More Visitor Concepts: Royal Navy Submarine Museum

New concepts that make the basic visitor platform a bit more engaging and fun to use. This app is for a submarine and submarines spend most of their time underwater so it stands to reason that we should try an mimic that with openGL.

Splash Screen:

As basic as can be but the magic happens after load:

The screen begins to fill up with water giving the sense of submerging.

On touch user interface element would ripple giving off tiny bubbles where the touchpoint occurred again giving the illusion that the app is underwater.

Further emphasis can be given with animated fish and sea creatures floating in at random

or even more subtly with maybe bubbles floating up from behind the tab bar.

The final thing to complete the effect will be to make the light rays on the background image view shimmer with different opacities.

This will look awesome once the 3D is done…

Filed under: apps, Art Direction, Graphic Design, iPhone Apps, Mobile, UXD