Filed under: apps, Art Direction, Branding, iPhone Apps, Mobile, UXD
January 3, 2012 • 10:24 am 0
Vector Watercolour

Concept landscape/colourscript for an iOS game
Filed under: Art Direction, Graphic Design, iPhone Apps
November 26, 2011 • 11:21 am 0
More Visitor Concepts: Royal Navy Submarine Museum
New concepts that make the basic visitor platform a bit more engaging and fun to use. This app is for a submarine and submarines spend most of their time underwater so it stands to reason that we should try an mimic that with openGL.
As basic as can be but the magic happens after load:

The screen begins to fill up with water giving the sense of submerging.

On touch user interface element would ripple giving off tiny bubbles where the touchpoint occurred again giving the illusion that the app is underwater.
Further emphasis can be given with animated fish and sea creatures floating in at random
or even more subtly with maybe bubbles floating up from behind the tab bar.
The final thing to complete the effect will be to make the light rays on the background image view shimmer with different opacities.
This will look awesome once the 3D is done…
Filed under: apps, Art Direction, Graphic Design, iPhone Apps, Mobile, UXD
November 13, 2011 • 4:48 pm 0
New App Platform branding
September 11, 2011 • 9:55 am 0
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Filed under: apps, Art Direction, Branding, Graphic Design, iPhone Apps, Social media Stuff
August 19, 2011 • 11:24 pm 0
New App Builds
Build 2 for an cross platform events app:
First build for a large scale enterprise iphone app:
that i wrote about on here a while ago i think…
Filed under: apps, iPhone Apps, Mobile, UXD
August 15, 2011 • 10:04 am 0
New iPhone game concept for a friend
done over the weekend as an experiment. Can’t reveal who it’s for but once done with real artwork will be something pretty awesome…
Filed under: apps, iPhone Apps, Mobile, Social media Stuff, UXD
August 11, 2011 • 8:32 pm 0
First Build – Routes
First build of a multi platform app (iphone, Android and Blackberry) for an event:
Filed under: iPhone Apps, Mobile, UXD
July 24, 2011 • 10:00 am 0
Space Invader Radio iPhone App version 2.0
Is done and submitted to the appStore… So, heres a short video of it functioning via iOS simulator:
Coded from the ground up and rather than it just being a simple player like v1, i’ve now integrated social functions with
both twitter and facebook clients so no need to leave the app when you want to talk shit in your fave poison…
While iOS4 has backgrounding, version 3 doesn’t so this caters for much more of an audience and anyway even with backgrounding you still have to leave the app and tweet or what ever — much more convenient and instant this way.
UPDATE:
Apple approved the app on August 01 2011 so here’s the App store link
Filed under: Audio, Branding, Graphic Design, iPhone Apps, Social media Stuff, UXD





















