Filed under: Art Direction, Graphic Design
January 3, 2012 • 10:24 am 0
Vector Watercolour

Concept landscape/colourscript for an iOS game
Filed under: Art Direction, Graphic Design, iPhone Apps
January 2, 2012 • 9:56 pm 0
Black Robots Cover Scamp
Filed under: Art Direction, Branding, Graphic Design
December 20, 2011 • 9:09 pm 0
indiespring web initial scamp
Filed under: Art Direction, Branding, Graphic Design, stuff
November 26, 2011 • 11:21 am 0
More Visitor Concepts: Royal Navy Submarine Museum
New concepts that make the basic visitor platform a bit more engaging and fun to use. This app is for a submarine and submarines spend most of their time underwater so it stands to reason that we should try an mimic that with openGL.
As basic as can be but the magic happens after load:

The screen begins to fill up with water giving the sense of submerging.

On touch user interface element would ripple giving off tiny bubbles where the touchpoint occurred again giving the illusion that the app is underwater.
Further emphasis can be given with animated fish and sea creatures floating in at random
or even more subtly with maybe bubbles floating up from behind the tab bar.
The final thing to complete the effect will be to make the light rays on the background image view shimmer with different opacities.
This will look awesome once the 3D is done…
Filed under: apps, Art Direction, Graphic Design, iPhone Apps, Mobile, UXD
November 23, 2011 • 10:50 pm 0
Saul Bass: Hero
Spent all of my lunchtime thumbing through the genius of Saul Bass. He has been a heavy influence on me from an early age and this monster of a tome is a testament to his true genius.
So inspired I did this logo for a mate of a mate:
Awesome feedback from my mates mate:
“It’s hideous – looks like a five year old did it”
*sigh*
Filed under: Art Direction, Branding, Graphic Design, Typography
November 13, 2011 • 4:48 pm 0
New App Platform branding
September 11, 2011 • 9:55 am 0
…
Filed under: apps, Art Direction, Branding, Graphic Design, iPhone Apps, Social media Stuff
July 24, 2011 • 10:00 am 0
Space Invader Radio iPhone App version 2.0
Is done and submitted to the appStore… So, heres a short video of it functioning via iOS simulator:
Coded from the ground up and rather than it just being a simple player like v1, i’ve now integrated social functions with
both twitter and facebook clients so no need to leave the app when you want to talk shit in your fave poison…
While iOS4 has backgrounding, version 3 doesn’t so this caters for much more of an audience and anyway even with backgrounding you still have to leave the app and tweet or what ever — much more convenient and instant this way.
UPDATE:
Apple approved the app on August 01 2011 so here’s the App store link
Filed under: Audio, Branding, Graphic Design, iPhone Apps, Social media Stuff, UXD
March 28, 2011 • 1:00 pm 0














