Filed under: apps, Art Direction, Branding, iPhone Apps, Mobile, UXD
November 26, 2011 • 11:21 am 0
More Visitor Concepts: Royal Navy Submarine Museum
New concepts that make the basic visitor platform a bit more engaging and fun to use. This app is for a submarine and submarines spend most of their time underwater so it stands to reason that we should try an mimic that with openGL.
As basic as can be but the magic happens after load:

The screen begins to fill up with water giving the sense of submerging.

On touch user interface element would ripple giving off tiny bubbles where the touchpoint occurred again giving the illusion that the app is underwater.
Further emphasis can be given with animated fish and sea creatures floating in at random
or even more subtly with maybe bubbles floating up from behind the tab bar.
The final thing to complete the effect will be to make the light rays on the background image view shimmer with different opacities.
This will look awesome once the 3D is done…
Filed under: apps, Art Direction, Graphic Design, iPhone Apps, Mobile, UXD
November 13, 2011 • 4:45 pm 0
Google Tourismo Concept
September 11, 2011 • 9:55 am 0
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Filed under: apps, Art Direction, Branding, Graphic Design, iPhone Apps, Social media Stuff
August 19, 2011 • 11:24 pm 0
New App Builds
Build 2 for an cross platform events app:
First build for a large scale enterprise iphone app:
that i wrote about on here a while ago i think…
Filed under: apps, iPhone Apps, Mobile, UXD
August 15, 2011 • 10:04 am 0
New iPhone game concept for a friend
done over the weekend as an experiment. Can’t reveal who it’s for but once done with real artwork will be something pretty awesome…
Filed under: apps, iPhone Apps, Mobile, Social media Stuff, UXD
July 17, 2011 • 8:49 am 0
Space Invader Radio Desktop App (MacOS)
Final build done and dusted, works with MacOSX 10.5.x and upDownload it here The new iPhone and Android interface will match along with twitter integration…





























