It sounds quite simplistic, and it truly is, but the game still manages to suck you in anyway. I think a lot of that is due to the atmosphere. The graphics remind me of something you’d find in a nicely illustrated children’s book. The images aren’t overly detailed, but they’re bright and friendly and quite inviting. There are no sound effects, but the music is wonderful. I don’t even really know how to describe it, but it’s easy to listen to and makes you want to keep playing just so you can hear it some more.
Been working on more iphone apps. Here is a wireframed flow for a product that could be utilised by a publisher or regular dlc. The app would work on a subscription model basis.
Also just submitted a pitch to Marks & Spencer — almost approved. And one for Manchester Airport which i will publish at a later date due to confidentiality.
One thing that has helped me is this template that i have developed. If you design iPhone apps then feel free to download it and modify it to your needs. What i do with it is print out x amount of copies and bind them up to create a makeshift sketch book.
Not posted anything for a while as ive been working for the last six weeks on a number of iPhone apps, coming soon…
Fluttr is our first entry into developing a casual game for the iphone:
But while you are waiting for a public launch, you can grab a MacOS or Windows version here for free… Iphone submission going in on late Sept/early Oct 09, fingers crossed…